GPU based User Interface – WIP

One the goals behind the work done in GPU based Curve Rendering, was the ability to investigate the possibilities regarding GPU based user interface in a 2D/3D scene – ontop of jogl. As a test, pushed to repo a testcase for rendering a button with a label, using the Resolution Independent Region/Text Renderer. Screenshots: [...]

MM Adaptive Rendering using JOGL and Newt

Was working recently on creating an adaptive renderer, using JOGL. The goal of this project was to ensure high frame rate and usability while walking thru a model of a large data set. Ideally, containing approx. a million+ complex geometric objects. What follows is a description on how it was done. (you might see this [...]