Resolution independent curves @ GraphiCon 2011

Will be presenting by the end of this month the paper behind the Resolution Independent Fonts, Curve, and UI rendering API added recently to jogl. Title:´╗┐┬áResolution Independent NURBS Curves Rendering using Programmable Graphics Pipeline Abstract: Non-Uniform Rational B-Splines (NURBS) are widely used,especially in the design and manufacturing industry, for their precision and ability to represent [...]

GPU based User Interface – WIP

One the goals behind the work done in GPU based Curve Rendering, was the ability to investigate the possibilities regarding GPU based user interface in a 2D/3D scene – ontop of jogl. As a test, pushed to repo a testcase for rendering a button with a label, using the Resolution Independent Region/Text Renderer. https://github.com/rsantina/jogl/commit/e6de1dcd253ef4d6ba9f584b4ed3540c85c66d2c Screenshots: [...]

GPU based Resolution Independent Font & Curve Rendering – initial Release

Below is about the latest project done by Sven Gothel and myself, which is now published/merged in JogAmp – Jogl Project. The story: At first we started this project as an idea, started with a chat with Sven on possible ways to by pass the Microsoft patent on GPU Curve Rendering. So after digging into [...]

MM Adaptive Rendering using JOGL and Newt

Was working recently on creating an adaptive renderer, using JOGL. The goal of this project was to ensure high frame rate and usability while walking thru a model of a large data set. Ideally, containing approx. a million+ complex geometric objects. What follows is a description on how it was done. (you might see this [...]